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Happiness is a game mechanic that tells the player how much goods are provided to their people. It boost production according to the amount of happiness of the populace.

Production boost[ | ]

Depending of the level of happiness, a production boost is given to all production buildings. The production boost is applied only once regardless of the number of worker in the building, however, this boost is multiplied by 2 if a mana booster is purchased and mana energy is supplied to the building.

Here is a table showing how much happiness is needed for each production boost. As there is 51 types of goods to be sold and 100 houses at base level 10, the maximum happiness reachable without OmniTemple upgrades is 5100, 51 per house.

Happiness level Production boost
0 0%
10 10%
20 20%
30 30%
40 40%
60 50%
80 60%
100 70%
120 80%
150 90%
180 100%
210 110%
240 120%
280 130%
320 140%
360 150%
400 160%
500 170%
600 180%
700 190%
800 200%
1000 210%
1500 220%
2000 230%
2500 240%
3000 250%
3500 260%
4000 280%
5000 300%
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