Happiness is a game mechanic that tells the player how much goods are provided to their people. It boost production according to the amount of happiness of the populace.
Production boost[ | ]
Depending of the level of happiness, a production boost is given to all production buildings. The production boost is applied only once regardless of the number of worker in the building, however, this boost is multiplied by 2 if a mana booster is purchased and mana energy is supplied to the building.
Here is a table showing how much happiness is needed for each production boost. As there is 51 types of goods to be sold and 100 houses at base level 10, the maximum happiness reachable without OmniTemple upgrades is 5100, 51 per house.
Happiness level | Production boost |
---|---|
0 | 0% |
10 | 10% |
20 | 20% |
30 | 30% |
40 | 40% |
60 | 50% |
80 | 60% |
100 | 70% |
120 | 80% |
150 | 90% |
180 | 100% |
210 | 110% |
240 | 120% |
280 | 130% |
320 | 140% |
360 | 150% |
400 | 160% |
500 | 170% |
600 | 180% |
700 | 190% |
800 | 200% |
1000 | 210% |
1500 | 220% |
2000 | 230% |
2500 | 240% |
3000 | 250% |
3500 | 260% |
4000 | 280% |
5000 | 300% |