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Food Market | |
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Details | |
Description |
Distributes and sells food items automatically to nearby houses |
Cost |
5 Stone + 10 Wood |
Size |
3x3 |
Requirements |
Base level 2 |
The Food Market is a building that automatically distributes and sells Basic Food to nearby houses. It is one of five Market Buildings.
Houses must be connected to the Food Market by pathway. A fully upgraded level ten house wants 6 points in Basic Food.
Inventory Items[ | ]
Market buildings do not stock items like production buildings. They have a list of items they will purchase to supply the houses. These items are what the Food Market will purchase.
The buildings that provide goods for the Food Market are the Farm (Grain, Herb, Sugar, Berry, Carrot, Potato, Tomato, and Cactus Fruit), Forrester (Apple, Pear, Dragonfruit), Pasture (Milk, Eggs, Chicken, Beef), Kitchen (Cooked Fish, Cooked Chicken, Cooked Beef, Bread, Apple Juice, Pear Juice, Berry Juice, Butter, and Cheese), Fishery (Fish), and Food Mill (Flour). All of these are Basic Food. Items sold here give Yellow Coins.
How to build[ | ]
- Open the Build Menu (B)
- Select "Building" (D)
- Select "Food Market" (M)
- Find a flat 3x3 area
- Left click to build
History[ | ]
late Early Access |
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Early Access | |
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.109 |
|
.108 |
|
.102 | Markets that are highlighted and/or selected will show active radius |
Closed Beta | |
.079 | Increased Market radius by 20% |
.064 |
|
.062 | Fixed erroneous 'no recipe selected' tooltip on Market |
.061 |
|
056a | Fixed markets accepting non-compatible goods |
.055 | Food 'Gourmet' category moved to Specialty Goods. Dairy used instead as category in Food Market |
.037 |
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.036 | Updated tutorial to reflect new House / Market system |
.028 | Workers that were delivering to unspecified Houses will prioritize the nearby Market instead |
.025 | Markets are no longer affected by Happiness multiplier |
.022 | Fixed worker units removing items from Market when supplying other buildings |
.019 |
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.018 |
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Introduced |